scourgewarper
08-16-2007, 10:03 AM
Hi,
I am building a survival horror OSMT single player map akin to Lord Simeons OSM-Resident Unreal map (awesome mate btw) and notice that in the editor when I view the matinee sequence for the first scene, you have the (custom?) player model of clare from resident evil but there is a yellow mesh cage of the standard pawn from unreal also visible. whats happening here?
Ideally i'd like to make my own custom player model, nowt fancy just unique. I can build a basic model in 3d max but am unsure how to get a model made in max into unreal and running/jumping/dying. Just need a shove in the right direction for resources as I don't know where to start.
I am building a survival horror OSMT single player map akin to Lord Simeons OSM-Resident Unreal map (awesome mate btw) and notice that in the editor when I view the matinee sequence for the first scene, you have the (custom?) player model of clare from resident evil but there is a yellow mesh cage of the standard pawn from unreal also visible. whats happening here?
Ideally i'd like to make my own custom player model, nowt fancy just unique. I can build a basic model in 3d max but am unsure how to get a model made in max into unreal and running/jumping/dying. Just need a shove in the right direction for resources as I don't know where to start.