TVOE
10-12-2006, 06:54 PM
Strangest thing....I was home today during lunch and played two matches back to back with no problems.
I get home this afternoon and everytime I join Catalyst CTF I get the error below within 10-15 seconds of joining and UT2k4 crashes. I am able to join other servers and play, and play in single player mode with no problems. Has/Is anyone else having this problem? Here is the error:
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2213 MHz with 2047MB RAM
Video: RADEON X850 Series (6587)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Core.Class None.. NULL) <- UObject::execClassContext <- (xPawn CTF-BridgeOfFate.xPawn @ Function XGame.xPawn.Setup : 006F) <- UObject::ProcessEvent <- (xPawn CTF-BridgeOfFate.xPawn, Function XGame.xPawn.PostNetReceive) <- AActor::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor xPawn) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bridge of Fate <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
:mad:
I get home this afternoon and everytime I join Catalyst CTF I get the error below within 10-15 seconds of joining and UT2k4 crashes. I am able to join other servers and play, and play in single player mode with no problems. Has/Is anyone else having this problem? Here is the error:
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2213 MHz with 2047MB RAM
Video: RADEON X850 Series (6587)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Core.Class None.. NULL) <- UObject::execClassContext <- (xPawn CTF-BridgeOfFate.xPawn @ Function XGame.xPawn.Setup : 006F) <- UObject::ProcessEvent <- (xPawn CTF-BridgeOfFate.xPawn, Function XGame.xPawn.PostNetReceive) <- AActor::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor xPawn) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bridge of Fate <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
:mad: