XepptizZ
12-06-2005, 04:14 PM
Pick-ups
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HealthVail
http://nix.teegtahn.com/uploads/final_shoot.jpg
Adds 2 healthpoints.
To do; Scripting
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NecrisVail
Adds 10 seconds worth of vampireserum
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HealthPack
http://nix.teegtahn.com/uploads/Preview3.jpg
Adds 25 healthpoints
To do; Skinning
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NecrisPack
adds 30 seconds worth of vampireserum
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SuperHealth
Adds 100 healthpoints
To do; Concepting
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NecrisElixer
vampiregod, unlimited vampireserum
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Headgear
-Replaces Thighpads
Protects the head from substantial ammount of damage.
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Shield
Adds 100 armour points
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Revival
-Replaces ShieldBelt
Adds 100 armour points and regenerates health and armour at a steady of 2 points per second, health to 120 points and armour to 150 points until the armour has depleted.
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BloodAura
Adds 150 armour points wich reduce damage by 50%, the damage inflicted is redirected to the attacker until his health is below 50.
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DuplicationError
-Replaces Invisibility
Creates a fake double for a period of time.
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Ethereal
The player becomes a mere ghost appearence and shifts through people with ease without damage, in contrary to the projectiles, wich do pas through with ease, but damaging the victims soul directly, armour is not an issue for the ethereal. Aside from that the ethereal one is soundless, as if non-existent.
Untill the power-up wears off anyways.
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GenBoost
http://nix.teegtahn.com/uploads/001BaBla.JPG
Replaces Jumpbooths
Speed, firerate, agility is increased for a set ammount of time.
This Item drops on death.
To do; Concepting
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UPDamp
Replaces damage amplifier
Works in a similar manner to the damage amp, only damage increases exponentially with each kill. Initial starting damage multiplier would 1.35, and formula for the damage would be 1.35 + (n^1.5)/8, where n is the number of kills since the aquisition of the power up. At 5 kills you've got a 2.7 damagemultiplier, at ten kills that's 5.3.
http://img199.imageshack.us/img199/3750/preview21sq.jpg
- - - --- - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - -
Scourge
Cumulative damage amplifier. This weakens the defence of the victim of this powerup, and the effect is built up. Weakening effect depends on damage of the weapon used, and this effect applies to the shots of all players, regardless of whether or not they posess the powerup. Weakening effect formula= (damage of shot*1.15) divided by roughly 100, so . This will need to be tweaked to stop someone with a mini mowing down millions, or someone with an RL unable to weaken someone. NB. The weakening effect lasts until the next death, it is intended to make the opposition fragile.
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HealthVail
http://nix.teegtahn.com/uploads/final_shoot.jpg
Adds 2 healthpoints.
To do; Scripting
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NecrisVail
Adds 10 seconds worth of vampireserum
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HealthPack
http://nix.teegtahn.com/uploads/Preview3.jpg
Adds 25 healthpoints
To do; Skinning
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NecrisPack
adds 30 seconds worth of vampireserum
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SuperHealth
Adds 100 healthpoints
To do; Concepting
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NecrisElixer
vampiregod, unlimited vampireserum
-------------------------------------------------------------------------
Headgear
-Replaces Thighpads
Protects the head from substantial ammount of damage.
------------------------------------------------------------------------
Shield
Adds 100 armour points
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Revival
-Replaces ShieldBelt
Adds 100 armour points and regenerates health and armour at a steady of 2 points per second, health to 120 points and armour to 150 points until the armour has depleted.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BloodAura
Adds 150 armour points wich reduce damage by 50%, the damage inflicted is redirected to the attacker until his health is below 50.
------------------------------------------------------------------------
DuplicationError
-Replaces Invisibility
Creates a fake double for a period of time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ethereal
The player becomes a mere ghost appearence and shifts through people with ease without damage, in contrary to the projectiles, wich do pas through with ease, but damaging the victims soul directly, armour is not an issue for the ethereal. Aside from that the ethereal one is soundless, as if non-existent.
Untill the power-up wears off anyways.
------------------------------------------------------------------------
GenBoost
http://nix.teegtahn.com/uploads/001BaBla.JPG
Replaces Jumpbooths
Speed, firerate, agility is increased for a set ammount of time.
This Item drops on death.
To do; Concepting
-----------------------------------------------------------------------
UPDamp
Replaces damage amplifier
Works in a similar manner to the damage amp, only damage increases exponentially with each kill. Initial starting damage multiplier would 1.35, and formula for the damage would be 1.35 + (n^1.5)/8, where n is the number of kills since the aquisition of the power up. At 5 kills you've got a 2.7 damagemultiplier, at ten kills that's 5.3.
http://img199.imageshack.us/img199/3750/preview21sq.jpg
- - - --- - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - -
Scourge
Cumulative damage amplifier. This weakens the defence of the victim of this powerup, and the effect is built up. Weakening effect depends on damage of the weapon used, and this effect applies to the shots of all players, regardless of whether or not they posess the powerup. Weakening effect formula= (damage of shot*1.15) divided by roughly 100, so . This will need to be tweaked to stop someone with a mini mowing down millions, or someone with an RL unable to weaken someone. NB. The weakening effect lasts until the next death, it is intended to make the opposition fragile.