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View Full Version : "Axiom's Blasphemy" Update


axiom82
11-10-2001, 02:39 PM
Hi,

I just updated CTF-Blasphemy and retitled it...CTF-Axiom's_Blasphemy rather then CTF-Blasphemy][ or other.


This version is 100% better.

1)I have revamped the lighting so that it has a high contrast; no more dullness:)
2)I have given the red base a different texture scheme for the walls which makes things nicer and more playable.
3)I have fixed any bsp that was a bother previously:)


The new version can be downloaded at...
http://www.cdo.dhs.org/clergy/maps/ctf-axiom's_blasphemy.zip

IHopeToGod
11-10-2001, 03:53 PM
Cool, no more zonelighting - hehe - now if we could only download the map. That apostrophe messed up your link. Plus I would remove it cause it might messup on many servers that carry your map. Change it to axiomsBlasphemy or something like that.

HortonsWho
11-11-2001, 05:37 PM
FYI-- I emailed Axiom...

HortonsWho
11-12-2001, 04:46 AM
cdo.dhs.org/clergy/maps/ctf-axiom's_blasphemy.zip

Here is the fixed link which DOES work.

Signed,

Your in html,

w00t

HortonsWho
11-12-2001, 03:58 PM
By the way--- I'll take your word that it is better but I honestly can't see the difference!

IHopeToGod
11-12-2001, 04:23 PM
Hehe. That's what i was thinking. in fact i think its the same map with a different name. I did not check the map in unrealed, but it looks like you use red zonelighting throughout the whole map. If so, Turn off zonelighting or turn its brightness WAY down. Then use conventional lights(even colored lights) to light your level. Even if the lights are all white lights, the colors of the textures themselves will give your level both color and contrast.

And u will get to show off your Architecture!!!