View Full Version : What brightness level do you keep UT set on?
The Machine
04-23-2005, 11:00 AM
As a mapper, I thought this would be useful to know. After all, the brighter people keep UT set, the less bright the lights in maps need to be.
Dorkorama
04-23-2005, 11:40 AM
Actualy, this is quite useless. The "Brightness" setting is to compensate for darker monitors, though not all need it. And some people just set it so they can see everything, anyways. On top of that, color calibration software will skew it. In short, it's a last tweak variable when everything else wasn't enough or merely for convenience.
For mapping, I'd say just set it so that that the colors just above black shadows are barely visible, just so you can tel it is there, but not really notice the edge between them and actual black. You'll also have to manual modify the UnrealEd.INI to have the Brightness setting affect the screen (note: it will affect the screen in every application as long as UEd 2 is running, even in the background.)
XepptizZ
04-23-2005, 11:49 AM
level 5 for me. It's the most general IMO.
Also, when mapping I just look at other maps for the brightness level.
[IMD1]KillRoy
04-23-2005, 11:51 AM
Level 8 (ingame level) in OpenGL mode
Swanky
04-23-2005, 02:30 PM
Between 5 and 8, depends on how bright the map is.
Professor
04-23-2005, 10:02 PM
As a mapper, I thought this would be useful to know. After all, the brighter people keep UT set, the less bright the lights in maps need to be.
I keep my brightness slider as far to the right as it will possibly go and I still can't see @#@! in maps!!!. This is a pet peve of mine when mappers don't put enough light in a map!!. Grrrrrrrr..
What happens when you don't put enough light in your map is when players play it and they can't see they then turn the brightness of the game all the way up and when they still can't see then they start turning the brightness of their monitors up.
Turning the brightness of the monitor up *can* help you to see better BUT it has a very nasty side effect of also distorting colors and your map will look like pure crud!!!. lol It'll look like a flashback from the sixties psycadelic era! lol
So it is always best IMHO to not starve your map of light since the players meshes also need light or they will be black! There is a mutator for dark match and I wouldn't *force* players to play it by not putting enough light in my map.
I selected number 8(lightest). I run Glide for WindowsME, and I have a Voodoo2 with only 12mb of video memory, an Intel Celeron (souped up P2 but not quite a P3) CPU running at 666mhz. I have a 15 inch VGA monitor and the brightness is usually kept about 1/3rd of the way up.
It's best to do like Xepp said and look at other maps for the brightness but you could run across a load of pitch black maps or maps that are too bright and still not have a good reference. There's not a *standard* map that I know of for light brightness settings. It depends on how big the area is you want to light. The bigger it is the more lights with higher brightnesses and radii you're gonna need to light it properly. Huge areas are always a pain to put light in!!!!. And they never really look as detailed as a smaller area that has been lit properly.
Just my $.02
Cheerz
TexasGtar
04-23-2005, 10:18 PM
I am with you pro...All the way up. And lots of maps are still too dark. Only a few i find too bright. I hate it when i cant see an enemy because its too dark.
Tournament in the dark is no fun.
Professor
04-23-2005, 10:29 PM
I hate it when i cant see an enemy because its too dark.
Tournament in the dark is no fun.
Sorry for posting twice here but I'd like to add a little more about this Tex. I have a case in point in mind.
Has anyone ever played NYA-Mike's map called DM-(NYA)Agent_Smith_Town2 on a server??? That map is the only map I don't like out of all his maps because there is almost no light at all in it.
Okay....now....the bad part is not that the map is way too dark but that bots DO NOT NEED ANY LIGHT AT ALL to see and kill you and in this map you'll be killed 3 times as much by bots than by humans even if there is only one bot in the match!!!. Grrrrrr. It's kind of disheartening to be ruthlessly and mercylessly killed by a bot when there are 11 other humans around laughing at you saying to themselves "Hehee! Look at that guy! He just got murdered by a dumb old bot!" LoL.
Edit: How could I forget about the fact that DM-(NYA)Agent_Smith_Town2 also has a visibility problem caused by the use of millions of unlit textured sheets to simulate rain!!???!!??. Even if the map was lit good those unlit sheets of V panning rain would be enough to make most snipers back off from it!!!.
Ah ha! here it is. An example of a map that is so dark not even *pro* snipers can play it because they can't see!. It is here on UP too. :)
DM-(NYA)Agent_Smith_Town2 (http://www.unrealplayground.com/download.php?mapid=5753)
Cheeerz
Psychoofzo
04-25-2005, 10:06 AM
i use 8/9 of the 10 in directx. If u use great contrast between light and dark; beautiful but the game play sucks. the brithness depences on the surroundings of the monitor to, thats y i have a high brithness.
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.