View Full Version : Mark Rein: Demo
StealthDP
06-11-2002, 02:56 PM
This is copied from the Infogrames forum post by Mark Rein regarding both the leaked demo and the official demo:
Originally posted by Mark Rein
A leaked early test version of UT2003 is floating around the internet. It is not representative of the quality or performance of the final game. Infogrames' job in situations like these is to go after the people who are leaking or passing-along this version. They also need to suppress conversations about the leaked version on web forums to avoid pointing at it and tempting innocent people, who normally don't traffic in stolen software, to download it to find out what people are talking about. Their duty to their shareholders is to protect the value and marketability of their products to the fullest extent possible. They HAVE to do that, they're a public company and their shareholders would expect no less because Infogrames is invests a lot of money to bring games like UT2003 to the marketplace.
I wanted to address a few of related comments I saw on this forum.
The demo was supposed to come out on date 'X'. This is just wrong. I think the closest we came to guessing (and yes, it was still just a guess) was that the demo would be out around the end of E3 or a few weeks after that. So far we're still "a few weeks after" E3 and working furiously to get the demo out as soon as possible. There are few big things we're still tinkering with such as the server browser. To put the demo out with an unfinished server browser would be foolish because we wouldn't get the all-important feedback on exactly what needs to be done for the server browser and you'd have a tough time finding decent servers that are playing the levels / maps / gametypes / rules / etc. that you want to play. We're also still continuing to optimize the performance of the engine, AI and maps and do a lot of other little things. The point of the demo (or test if you will) is to put it out when we think we've nailed just about everything (except maybe a few remaining map issues because only the maps in the demo need to be in absolute final shape) so that the feedback we get isn't about a bunch of stuff we already knew needed to changed or improved. I'm bothered by posts that say we let people down because we didn't ship the demo on some hypothetical date made up by rumor-mongers and using that as an excuse to justify piracy or slander us. That's really cruel and unjustified.
We know people are anxious to get the demo and the final game but we also know people are anxious for us to get the game right and not screw it up. A great deal of the success of a game comes from the last 5% of development which is why we like to say "when it's done". We've all played a few almost-great games and said to ourselves "if only they got these few features right" - well Digital Extremes and Epic are devoted to getting it right so that your weeks or months of anticipation will be replaced by YEARS of joy. Let's not forget that UT is almost 3 years old now and there are still tons of people playing it. If we rush out a crappy demo or game then it will be forgotten in no time at all. Doing that would be a waste of your time and a waste of our time and possibly even cost us our business. We can't afford that.
Now that there's a leaked version out there DE/Epic should release the current version as the demo. I think that would just compound a big problem with a bigger mistake. The version of the game out there is missing a whole bunch of features. It has mediocre performance, lacks a ton of AI code, has unfinished levels, doesn't have Karma physics in it, has unfinished menus, lacks a ton of sound effects and music, has unbalanced, untweaked weapons, and generally is indicative of something still too early to even be called "beta". Perhaps knowing this will discourage the real fans and customers from obtaining this version and tainting their initial impressions of UT2003. We want people's first impression of a playable version of our game to be a good one. Yes there will be bugs and omissions in the official demo/test - we're putting it out to help track those things down - but it will be representative of DE and Epic's vision of the final product.
Epic needs to be here giving us more information. We're trying as hard as we can. We're a tiny little company of only 20 or people and we're extremely busy working on things related to this releasing this game as well as the day to day running of our business. We're also trying to keep our head down and get the darn official demo released. There's no point coming here and talking about it over and over again because that just teases people. We're working as fast as we can to get it out and before long you'll be playing it and loving it.
So people, please be patient. We urge you to please do not seek out stolen property, do not discuss it on public forums and not provide links to it. We really want to ensure that people don't wreck their first impression of an absolutely wonderful game. The demo is close and before long you'll be playing it the way it was meant to be played.
Thank you for listening.
Inkswitch
06-11-2002, 03:02 PM
Spilt milk.
SoBeiT
06-11-2002, 06:58 PM
good points...why be disappointed by a flawed demo? Guess I'll just wait it out.
SK TastesLike KFC
06-11-2002, 07:18 PM
-*sniff*--*sniff*-
you smell that?
smells like marketing strategy.
SKTLKFC:moon:
SoBeiT
06-12-2002, 06:26 PM
really? no truth there at all KFC?
Ajenthavoc
06-13-2002, 03:23 AM
well i completely agree with what he said regarding the leak... If i havn't been playing UT for the past 3 years, it would've definately hurt my impression of the game... That's as much truth i can inform you with, i donno about the rest of it though... guess ill leave it to the experts, eh KFC? :p
-tekg0d-
06-14-2002, 02:43 PM
I think its fine, a little jumpy, bots suck. missing lots of menu graphics. but overall I cant get enough of it, sounds are nice. graphics look OUTSTANDING, and the shock-rifle combo looks amazing now.
faderide
06-14-2002, 09:42 PM
Leaked demo.................drool...............:p
[S]uper[D]ank
06-15-2002, 02:10 AM
its like playing with a one tit woman:rockon:
[S]uper[D]ank
06-15-2002, 02:13 AM
opps this is [pepe] too funny to wait and boot my computer.only after 5 sec I realized I'm not at my computer...
sorry [S]uper[D]ank!!!
FBMachine
06-15-2002, 02:37 AM
"its like playing with a one tit woman"
:D
Check this dudes stare out. Try not to pee yourself.
Dan
[pepe]
06-15-2002, 04:08 AM
wow!!!! napkin please
Lord_Simeon
06-17-2002, 06:32 PM
Check this dudes stare out. Try not to pee yourself.
Oh man.
I havent seen a furrowed brow like that since bert from sesame street.
Sinnical
06-19-2002, 10:30 PM
Originally posted by Lord_Simeon
Oh man.
I havent seen a furrowed brow like that since bert from sesame street.
hehe. i had a bert avatar for awhile. the resemblence is visible.
Rainman
06-29-2002, 12:10 AM
How do leaked versions of games (ut2k3) get out on the net in the first place? Did I miss something? I mean if they really wanted to keep this top seecret, then how could it "leak". :dunno:
MadMikey
06-29-2002, 12:52 AM
Over time, the game is given to different types of media, for press coverage online and in magazines. I'm sure that these companies are required to sign non-disclosure agreements.
Chances are, someone from one of these companies got ahold of it and gave it to friend, who gave it to a friend, who had an FTP server. :D
DeadLamb
06-29-2002, 08:02 PM
Originally posted by MadMikey
I'm sure that these companies are required to sign non-disclosure agreements.
yeah it is all about the NDA but if your REALLY do not want something to get out in any way shape or form you need to tag each copy you give out and that can be a pain to do..
I have a friend at Intel and he had a copy of whatever the new 3dmark program was a month before it came out BUT each copy was number tagged and so on.. so while I was able to see it he made damn sure no one got a copy of it being it cpuld be traced back to his department.
Plus this stuff tends to spread really, really fast on the net now... I make little vidcap pics and used to post them to ONE news group just one time and even all these years later I still see them floating around the net and up on web sites and so on.. Just the nature of net I guess....
Funny thing is that I rem clear as day when cd-r first came out... A buddy and were into the Amiga stuff and a "fast" modem at the time was 9600 usr dual standard for like $300.. anyways... Walking around compUSA and see **gasp** 68 meg games (doomII) on cd?!?! Being the time a BIG amiga game was 3 700ish K floppys..
Well that's the end of anyone ever being able to pirate anything we thought.. Being A:never will be able to burn own cds B:68 megs?!?! Never d/l stuff that big!!
ah the march of tech....
MadMikey
06-29-2002, 10:51 PM
Originally posted by DeadLamb
A:never will be able to burn own cds B:68 megs?!?! Never d/l stuff that big!!
ah the march of tech....
I remember downloading those 100+MB games over a modem.....Had to want it real bad to go through all that.
Now, download RedHat 7.3 at 1.6GB took me a little over 2 hours.
I love technology!
outdoor
07-01-2002, 11:57 PM
Originally posted by MadMikey
I remember downloading those 100+MB games over a modem.....Had to want it real bad to go through all that.
Now, download RedHat 7.3 at 1.6GB took me a little over 2 hours.
I love technology!
grr.............. don't refer 'broadband' in front of me!! I get REALLY angry!!!!!!!!!! :tsk: :D
Chrysaor
07-02-2002, 02:18 PM
A guy at the TacOps forums the other day, was bragging about how cool the new editor was. When someone asked about how he got his hands on it, his response was something along the lines of his brother works for a gaming magazine. Talk about stupidity. I would have severely flamed the guy, but no one else seemed to think there was anything wrong with this. Maybe that's just my idealistic word getting in the way.
stapuf
07-04-2002, 03:01 PM
I don't condone the illegal software stuff...
But what I don't understand is why software programmers don't have to stick to deadlines or even have realistic goals. Business professionals (with ethics) make promises, and the good successful ones keep them.
I am not panting, waiting for this demo - I'd just like real information.
What if your doctor said "we think your bypass will be done in 1 hour, maybe 2 days. You have a 50/50 chance or maybe a 30/70?"
sigh
Kindness
07-04-2002, 08:44 PM
Originally posted by stapuf
... what I don't understand is why software programmers don't have to stick to deadlines or even have realistic goals. As a 20+ year software development veteran, I can tell you that ambitious software projects are always risky and the failure to manage risk is the primary reason why software projects screw up. Very rarely do things go wrong that could not have been anticipated -- some of these things, there's no cure: the project is blown -- but, at least, you know right then, kill the project, it's over. But, most risks can be managed if a plan is developed to handle them as they come along -- understanding these impacts demystifies the process and helps everyone to feel good about how the project is proceeding.
Fortunately, it is precisely in the area of software project management that we have seen the greatest strides towards improvement in the past few years. There have been fantastic strides in technology lately, but, a good risk management plan is the key to getting closure on a software project (just like any other "big" project). It's tough but good intentions and well wishing plus 20-hour days doesn't get the job done anymore, if it ever did. Solving the hard stuff first, constantly testing out assumptions, spending more time in design and prototyping, reviewing each other's work, building the test framework as you build the system -- these are all techniques being used today to improve quality software delivery.
Just thought you would like to know.
Idle Idol
07-04-2002, 09:15 PM
none of that makes sense to me...i thought you software guys just wiggled your tooshs and out poped some software. Just like bill gates.
--Idle, cause they all work like ****...get it?
{DK}Cyberwife
07-04-2002, 09:27 PM
I cant wait for the new UT2K3 to be out.. I read somewhere that you will be able to hide in the grass and things like that..
Should make for a fun game..
Then there is Bombing Run!! :D Oh the fun-ness!!
ANyone know if the July 20th date is correct for the release??
Creeper
07-04-2002, 11:43 PM
Originally posted by {DK}Cyberwife
ANyone know if the July 20th date is correct for the release??
Not likely :mad:
SoBeiT
07-05-2002, 10:49 AM
Interesting Kindness...as a novice it helps to know the hows & whys. I guess it's out when it's out...sigh.
Infide
07-05-2002, 05:30 PM
As I took project management classes in college we were told something like 80% of software projects are either over time, over budget or both. Of those only 50% were completed and of those only something like 30% were actually implemented. In the business world software development programs are big holes companies throw money into. Now how that applies to the gaming world I have no idea. It's possible that hundreds of games are produced that no one will ever no about because the company decides not to market them or the games are never finished because they go over budget.
I believe Warcraft 3 was released like a year late. UT3k doesn't have a working demo, I can't believe they would be ready for a july 30th release but I will pray!
stapuf
07-05-2002, 06:56 PM
I would like the demo out but, I would just like real information.
I just wonder if it is honest mistake on the dates? or just some kind of hype/marketing ploy? It seems that since it is taking pretty long that Epic/Rein may just want to keep adding fuel to the forums.
And lastly, didn't Win98 come out in '99?
Idle Idol
07-05-2002, 07:03 PM
Now how that applies to the gaming world I have no idea.
see: Daikitana
see also: thrill kill
See also: diablo I for mac (released what...2 years late?)
--Idle, here to help
blito3
07-05-2002, 08:42 PM
must be goverment workers (overbudget..not on time..end result a peice of crap). i hope ut2003 doesnt disapoint.
stapuf
07-05-2002, 09:16 PM
IIdle.
So you were the guy that truied Daikitana :)
Kindness
07-05-2002, 11:34 PM
My take is that the UT2K3 team is being very disciplined ... there's very little news because they are focused on the hardest thing to do in a large project, not just software but anything in life, which is what I call completing the damn project phase. Commercial, off-the-shelf software needs to be pretty sound upon delivery or the company is likely to lose money, not make it on the product. Customer support centers are very expensive to operate even when the calls aren't toll-free.
I don't know about you, but throughout my life, I have started small projects, sometimes I have made great progress, but, actually finsih them, rarely. I get to a point where I can live with the results, and the incentive to wrap up all the details is low. What's the saying, the last 10% of the project, takes 50% of the time.
Yet, you just can't leave details undone with shrink-wrap software products -- the customer gets what you put in the box, not all the good intentions the project team has the day they decided to ship it. That was what the bad-old days were all about. Nor, do all customers have the ability to download 150 mb patch files when the project team gets the "real" version working -- more support calls and you get to pay for patch CD fabrication and postage, too. So, you gotta get it pretty close to "right" or you don't want to ship it at all is the general rule.
Finally, it's tempting to think of the demo as being easier to deliver than the finished product but, in my experience, it certainly isn't. The demo is just one more thing the project team has to concern itself about -- just one more detail they must complete to get closure on this project as a whole. Okay, the demo doesn't have the pretty cardboard box and out-of-date manual but it is just a slightly altered (impaired) configuration of the "full" product; i.e., you pretty much have to have the whole thing in hand before you have the demo in hand, as well.
So, I believe the UT2K3 product team is play testing the hell out of something right now, tweaking it for balance, fixing serious bugs, and wrapping up the last of the features (e.g., on-line game browser). If they're not satisfied with what they're seeing, if they're not on their last page or two of "must do" detail items, then they will likely as not pull the plug on the UT2K3 project altogether, cut their losses, and begin work on the UT2K4 project. The window of opportunity is fast closing for this Christmass retail season -- really it's roughly at the end of this month, maybe a little later.
So, like I say, they are being very disciplined; that's how you get closure on projects: you get all the little details taken care of. Cross your fingers, this is going to be fun.
Infide
07-06-2002, 01:07 AM
Originally posted by blito3
must be goverment workers (overbudget..not on time..end result a peice of crap). i hope ut2003 doesnt disapoint.
I remember all the hype about Diablo 2 and unfortunately they did rush it through. It was a great game but it had way too many problems on the first release. It seems that the UT crew is really taking their time and putting a lot of effort into it. They know they have a game that is being played 4 years after it was made, that's pretty rare. How many of us are playing games that old? Anyway, they don't want to screw up anymore than we want them to.
Turkish
07-07-2002, 11:02 AM
They are taking their time. :moreconf:
BUT, I have played the 927 build of UT2k3.
To me it feels like it is near complete. I'd say about 80%.
But for 80% complete it is amazingly stunning. I did notice a few small problems mainly with the Translocater. It would get stuck in walls at time, along with not letting you teleport when its really close to a wall. ( The new 3rd option of a camera works, the actual vid-feed you get is in a brownish/yellow rounded lens look) Playing single player has shown me that the main skill of the character you chose affects the actual weapon you use.
All the levels are amazing, Bombing run is AWESOME.
Other then that I can't wait for the full demo and the full game.
{DK}Cyberwife
07-07-2002, 11:28 AM
Isnt that one almost a gigs worth of downloading??
Dialup sucks...
In a way I wish I could get my hands on one of the releases, but then I want to see the new UT in its total glory!!!
Turkish
07-07-2002, 11:32 AM
The truth be...
900mb + .rar file
extracted to 2.2gig of files
which equals to
4.4gig when you install the game :angst:
thats almost 7gig + effort
{DK}Cyberwife
07-07-2002, 01:58 PM
Good thing we picked up the new 60 gig drive a few weeks back..
I remember when I first started playing UT. We had a 2.1 gig drive. Just enough room for the original Diablo and UT, I got bored of playing Diablo so started playing UT TDM.. Then I started playing CTF and the rest is history..
The I joined DK, and found Stealths...
I think I play more on stealths than on my own clans server... More going on in the daytime... Usually a few people to blow up.. :D :p :moon:
blito3
07-12-2002, 05:34 PM
at least give me the editor so i can work on some new maps.
(i am waiting ever so impatiently)
Doofus
07-18-2002, 08:04 PM
Originally posted by Kindness
As a 20+ year software development veteran...
What he said. I worked several years in SQA for Berkeley Systems (You Don't Know Jack, etc; btw, it's where I played UT for the first time, afterhours with the quake-hardened engineers there), and got to know the development process pretty well. There *are* hard deadlines, and the process is always a balance of the idealized product in the minds of the creators vs. the real world realities of time. money, technology, and scheduling commitments (such as reserving time at the CD-pressing plants, or booking advertising to time with a release date). Many features get dropped, because they can't be adequately implemented and tested in time for release (and coming from the Mac world, the insane plethora of hardware variations and lack of standardization in the PC world makes testing a nightmare). Combine that with a game that pushes the edge of 3D graphics technology and multi-user network timing issues, and it's amazing *anything* gets released.
Be thankful Epic isn't like most Window$ developers, releasing buggy bloatware with crappy UI, and making you pay for unwittingly being beta-testers on something not even deserving of alpha status.
Doof
Kindness
07-18-2002, 11:17 PM
Originally posted by Doofus
... it's amazing *anything* gets released. ...Yeah, I agree with ya completely, Doof.
I did find the recent "divide and conquer" announcement between Epic taking over UT2K3 and DE focusing on UC somewhat unsettling. Clearly they felt they needed to change horses (cows?) mid-stream. Could be a minor adjustment in the plan or it could be an act of desperation to save the project for the Christmas retail season.
And the recent collaspe of the delivery date from late July to late August to late September indicates someone in control is resetting all the expectations, which often occurs after heads have rolled. This could indicate a seasoned professional stepping in and establishing a realistic goal for the product team or it could represent the last, death-throw date on which said product will ship if it is to ship at all this year.
Bit of Kreminology analysis -- but, what this outsider takes from it is that something isn't going according to plan and management had to step in. Now, the question is, Are they close enough to make the timely adjustments and land this puppy this year.
Raindog
07-18-2002, 11:56 PM
I think the thing to consider is the hard xbox date coming up. Unreal Championship is supposed to ship around the debut of their network thingamabob. Obviously, priorities got realigned. Either DE got too into 2003 and neglected UC, or UC got sidelined because if your payout on a deal was royalties on an xbox title, how many resources would /you/ be investing?
Anyway, I think it got to the point where Rein or whoever is managing the product was like, "Okay, well, you're done enough. Get on UC and those vehicles or Microsoft is gonna beat us with our nonfulfillment clause. We'll finish the sound files."
Question: Doing sound recording? People who know people who may once have seen the later leaked demo, etc, what was the sound like? Did it seem to already be complete?
Dog
blito3
07-19-2002, 12:43 AM
How long to wait for demo ?
I want it NOW !!!! 75.63 % (90)
A Weeks 4.20 % (5)
2 Week 5.88 % (7)
3 Weeks 5.04 % (6)
Longer !! 9.24 % (11)
Total Votes: 119
WAISTED TIME
07-21-2002, 10:52 AM
It seems that i have been waiting forever. Everyday i check for the deme(even though i'm on the mailing list for 2003). It's starting to drive me bonkers....
BOOBS
07-22-2002, 02:29 PM
I AM a game producer and even though all these conversations have merit the main reason(other then $$) that things are late can be said in one word BUGS. Bug testing takes the longest and you always find something else as you go along. Evry now and then you find a bug that no one can figure out why and how to fix it. This alone can add weeks to a release date. Find one place in a game where a guy walks through a wall that he is not suppose to and not be able to figure out why...
WAISTED TIME
07-22-2002, 04:41 PM
Sorry Boobs, I didn't mean to vent my frustration in your direction. That wasn't what i intended...lets start over...
HI MY NAME IS WAISTED TIME I AM A UNREAL TOURNAMENT ADDICT.......I have found that over the years in computers, starting in 82 learning BASIC on a TI 99 4A up to A+ cert. at present and building my own P4 from scratch just for my UT addiction...That no other game on the planet at present time can compete w/ my 3 yr UT addiction......Also i realize that when 2003 comes out i will be a complete convert..never looking back.....I'm truly excited about it. Almost to much so(like waiting for santa as a kid..jumping and smiling all giddy). As a 32 yr old adult few things affect me like this.....SO, its not that your 2 slow, its i'm 2 anxious....Sorry if you took that as well as the others to heart......Be proud of having the most sought after game on the planet...If i thought i could help i'd work for you for free.....
Wishing you all the best at resolving your problems and making the best game ever.......Til the next one anyway....
Might look good , but isn't functional won't do ...........we understand
IHopeToGod
07-22-2002, 04:57 PM
Originally posted by WAISTED TIME
Sorry Boobs, I didn't mean to vent my frustration in your direction. That wasn't what i intended...lets start over...
....Wishing you all the best at resolving your problems and making the best game ever.......Til the next one anyway....
:D
Boobs - unreal series game producer --:eek: . I don't think so -hehe(otherwise we'd know about it by now). I will say that people who have played or seen build leak 927 ;) , know that there were massive bugs that needed fixing and some bugs found only came up in rare circumstances such that its possible that the developers may not even notice them t'il the game has already shipped. Then there was still a lot of stuff not even implemented yet, then what about major gameplay issues.... so if the game is out before october i'd be surprised :dunno:
stapuf
07-22-2002, 06:09 PM
Sigh, realistic pessimism...hard to argue with that.
[pepe]
07-23-2002, 12:29 PM
how do you know she's not?
she might be?
in any event we are all screwed for now:rockon:
That game is going to fly ,fly I tell you off the shelves!!
The anticipation is all part of the master plan
its marketing at its best.
Its like that fine prostitute you wish you see again when
you get paid......
never mind
[pepe]
blito3
07-23-2002, 07:58 PM
hmmmm i have yet too see a single piece of
software bug free
unless
10 print "blito3"
20 goto 10
ok thats bug free
Zinia
07-23-2002, 09:24 PM
Originally posted by blito3
hmmmm i have yet too see a single piece of
software bug free
unless
10 print "blito3"
20 goto 10
ok thats bug free
30 find b3 maps
40 cant find
{DK}Cyberwife
07-23-2002, 11:36 PM
That would be Ye Olde Basic.. :D :type:
Zinia
07-24-2002, 06:31 AM
Originally posted by {DK}Cyberwife
That would be Ye Olde Basic.. :D :type:
Yeah when I started college I wanted to be a programmer and in 1981 Basic was it. After the third day, I started going to the mall and playing video games as that was the most boring class.
:type:
HortonsWho
07-30-2002, 09:10 PM
Mark was online for a chat this evening. You can read a transcript of it here:
you know you wanna (http://www.ina-community.com/forums/showthread.php?threadid=190992)
Long with lot's of info...
How about: hand signals to direct team members!?!
How about:
<cryton> Mark--> what's the latest thing in ut2003 that made you smile when you saw it ?
<MarkRein[Epic]> Cryton--> Actually right now a lot of things are making SCREAM, not smile. Stupid little
niggly **** that should be working but isn't!
* MarkRein[Epic] 's list of broken stuff.
<MarkRein[Epic]> The whole underlying code for the menu system is being redone...
<MarkRein[Epic]> which means that weapon priority is broken so you run by sniper rifle and even though
<MarkRein[Epic]> you've set it to a low priority it gets picked up and you switch to it -- ANNOYING!
<MarkRein[Epic]> There seem to be a lot of little burbs and pauses when new things appear on the screen
<MarkRein[Epic]> The minigun alt-fire is still useless and needs to be made stronger
<MarkRein[Epic]> You still don't get enough ammo for the default weapon
<MarkRein[Epic]> None of the detail settings work (menu related) right now
<MarkRein[Epic]> so you turn player shadows off and they're still on (argh!)
<MarkRein[Epic]> The alt-fire on the link gun is laggy in low-gravity levels
<MarkRein[Epic]> We NEED hud-damage indicators, I still can't tell where I'm getting hit from
<MarkRein[Epic]> In one of the BR maps both goals appear to be red when one should be blue and one should be
red (they still work but colors are messed up)
* MarkRein[Epic] Ok, that's my list.
<MarkRein[Epic]> That's just a small list of little things that need to be fixed still
HortonsWho
07-31-2002, 12:35 PM
And... no plans for a Mac nor Linux client at this time...
If you read the whole thing... they are a ways from finished... anybody wanna vote for Christmas??
MadMikey
07-31-2002, 01:36 PM
Christmas was the first anticipated release date. :(
HortonsWho
07-31-2002, 02:12 PM
Rein says "rubbish" to Christmas but we'll see...
MadMikey
07-31-2002, 04:35 PM
Originally posted by HortonsWho
Rein says "rubbish" to Christmas but we'll see... Oh, so we're looking at an April release? Been said before, but it seems to apply: Should probably start referring to it as UTF...Unreal Tournament Forever. :D
IHopeToGod
07-31-2002, 07:21 PM
They better hurry up - lots of other impressive games on the horizon....:eek: ......might have to change UP's name to "Unreal Engine Playground" where unreal engine games (such as Duke Nukem Forever) are played :D . Either that or put back multiplayer in Unreal2...hehe
BOOBS
08-05-2002, 08:17 AM
Originally posted by IHopeToGod
:D
Boobs - unreal series game producer --:eek: . I don't think so -hehe(otherwise we'd know about it by now). I will say that people who have played or seen build leak 927 ;) , know that there were massive bugs that needed fixing and some bugs found only came up in rare circumstances such that its possible that the developers may not even notice them t'il the game has already shipped. Then there was still a lot of stuff not even implemented yet, then what about major gameplay issues.... so if the game is out before october i'd be surprised :dunno:
Never said I was unreal producer. Said I was a Game Producer and one of the Developers who did a project for us was a Producer on first Unreal and HE knows the people working on this Unreal. See that is the beauty of these forums, either they always get off topic or no one REALLY reads what someone wrote before they start to dissagree,,,:D
Freakish
08-05-2002, 02:03 PM
What? Dammit don't go slandering Mother's Cookies; they're ok especially when Safeway runs deals on them. And while we're at it Ghirardelli makes the best brownie mix.
IHopeToGod
08-05-2002, 02:19 PM
Hehe.
Originally posted by BOOBS
See that is the beauty of these forums, either they always get off topic or no one REALLY reads what someone wrote before they start to dissagree,,,:D
Go back an read my post - muhahah!
Originally posted by BOOBS
Never said I was unreal producer. Said I was a Game Producer and one of the Developers who did a project for us was a Producer on first Unreal and HE knows the people working on this Unreal.
Don't worry I never misread anything. It was WAISTED TIME that completely misunderstood your post. That's what I was addressing. I've known for months u are a Game Producer. Dave told me :p . Perhaps you will be producing one of my future games...oh but wait a second I'm not in the gaming industry :eek:
[IMD1]KillRoy
08-06-2002, 11:16 AM
Any word yet on the demo?? sigh......
hmmmm, no?
/me needs some time alone with my own copy of UT, in a dark little room late at night.....
(I mean gaming you perv!!):rolleyes:
MARKER77
08-26-2002, 08:26 PM
The Demo!
Switch
08-29-2002, 04:08 AM
This made me cry. It's soooo damn funny!
http://www.ina-community.com/forums/showthread.php?threadid=197066
blito3
08-29-2002, 07:38 AM
hmmm....whens the next edition of gamer magazines coming out?
I would guess the demo would be released with all the gamer magazines?
so the release of the demo would time with the printings of these gamermagazines. dont ya think this true? I do.
so the demo would show up in the next batch or the following.
Switch
08-29-2002, 11:17 AM
Here's my first attempt in the blossoming genre of demo art:
Switch
08-29-2002, 11:18 AM
Oops. Here.
blito3
08-29-2002, 08:42 PM
what huh? there are words ..legs hmmm...long legs...
Switch
08-31-2002, 09:59 PM
heh I got into old pinups lately. Check it out...
The Pinup Files (Classics and contemporary - not for kids! Public domain!) (http://www.thepinupfiles.com/index2.html)
P.S. That was the only clothed girl in there! :rolleyes:
blito3
09-05-2002, 07:05 AM
This is all connected with the DEMO somehow....still checking...hmmmmm.....
GroundZero
09-06-2002, 11:50 AM
3 points
1. Put the demo out there so it can generate feedback.....it will take time to consider the feedback and use that info to further tweak or enhance the full version
2. As to the issue of the server browser, I would hardly say with the anticipation there is for the game that "you'd have a tough time finding decent servers that are playing the levels / maps / gametypes / rules / etc. that you want to play"
3. Lastly, I hardly think that at the point you are now with the demo based on all I have read that the statement " If we rush out a crappy demo or game then it will be forgotten in no time at all. " would apply to the demo as it currently is.
I will await the official demo and have little interest in playing the leaked demo = a subpar, premature, underdeveloped shadow of what the game will be like.
Switch
09-10-2002, 03:15 AM
Confirmation!
CliffyCam! (http://www.mindspring.com/~mobius/signcam/)
[IMD1]KillRoy
09-10-2002, 08:28 AM
Any1 can place a text on there.... No confirmation yet:(
Switch
09-10-2002, 03:05 PM
Really now?
Oh yeah. Nice. I just posted a few... lame.
NM.
"In a few days" is confirmed by Mark Rein on the INA forums and everywhere else!
I'm guessing Thursday:)
Switch
09-10-2002, 07:51 PM
Just as long as it's not saturday at 6pm!!!!!!!!!!!!
:eek: :spank:
MadMikey
09-10-2002, 10:17 PM
/me is still waiting for new motherboard to get back from RMA. :(
zacharypike
09-11-2002, 06:34 AM
Originally posted by Switch
Just as long as it's not saturday at 6pm!!!!!!!!!!!!
:eek: :spank:
I think it will be on thursday,or even better have it be today.I am at school and bess is blocking me from the main forum site.www.ina-community.com
Assymilator
09-11-2002, 03:18 PM
I don't care when this week, just as long as I have all weekend to play it.
zacharypike
09-11-2002, 03:41 PM
I would hope it is not delayed again for next week.But i think they will keep their world.
blito3
09-12-2002, 08:04 AM
ok if u see this picture again because i posted in the the other two threads
Susume
09-13-2002, 01:01 PM
Demo in RAND() Hours!!!
[IMD1]KillRoy
09-13-2002, 01:04 PM
Its so close I can taste it!!!:loopy:
Susume
09-13-2002, 01:38 PM
They covered the cams!!! Whats going on?? Im scared!!
Raindog
09-13-2002, 01:42 PM
I'll hold you. =)
Dog
Raindog
09-13-2002, 01:51 PM
One of them now shows the parking lot. Not much of a development, but there it is.
Dog
justicefornone
09-13-2002, 04:28 PM
I read somewhere earlyer it is hopefully gonna be out 1.20pst which is just under an hour. meaning for me it will be around 11.30pm :mad:
screw it, Im going to bed. theyve ****ed us around too much
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