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perfect_dark
01-31-2005, 02:34 PM
Does anyone no if it is possible to have a bombing run map,with a moving train
with the BR goel on the moving train????? Tried and failed so far
Idea's please???? :confused:

phant00m
02-01-2005, 09:14 AM
I know that it is possible, but now how :(

shaggy2dope
02-01-2005, 08:24 PM
Does anyone no if it is possible to have a bombing run map,with a moving train
with the BR goel on the moving train????? Tried and failed so far
Idea's please???? :confused:


i have no idea but it sounds kool

Angel_Mapper
02-01-2005, 08:32 PM
Bots wouldn't understand it.

Dorkorama
02-01-2005, 08:50 PM
Not sure about that -- can't they be told to "want" something (an acotr) and move towards it? Just need some kickers from there, and possibly a way to tie in the desired objective to the kicker. Blitz! SuperApe! :D

SuperApe
02-01-2005, 11:34 PM
Not sure about that -- can't they be told to "want" something (an acotr) and move towards it? Just need some kickers from there, and possibly a way to tie in the desired objective to the kicker. Blitz! SuperApe! :D
What Angel is talking about is the bot pathing.

These are set markers, items and Navigation points of player-usable space that are connected to make up a network of paths that any players or bots can follow.
These markers are placed based on the particular architecture of the map. Once placed and the botpaths are created, they don't move.
So, while you could certainly figure out a way to move Game Objectives (like DOM points or the Bomb Spawn) around in a map, the bots will not have a moveable path network that adjusts with it.
The result would most likely be bots trying to follow a path marker that is no longer right next to the Objective and the bot would either start moving straight from that point (trying to go through walls, walk over lava pits, etc) towards the Objective OR it would simply "get stuck" and stutter or move back and forth in that general area.

That said, there might be another way to get the bots to do the thing you want, but a) it will be buggy and require coding, could crash, and b) it will most likely conflict with native BombingRun code, you might be making a new gametype in the process of making this idea work.

Here's my basic idea, everyone is welcome to rip it apart, as I've just explained it will be buggy and problematic: Use custom GameObjectives that are attached to movers and move them around the map. Make the Objectives move quickly or through uninhabitable areas so neither bots nor human players will attempt to use them. Use AssaultPaths that are toggled on/off when the Objectives are in different positions. Give bots something (a safe or central spot) to go for while the Objectives are going inbetween spots; these safe spot objectives would be toggled on/off during the "real" GameObjectives' transitions.

Absolutely no guarantees about the validity of the above described method, but it should be worth a few tests. Report back with results. Good luck.

EDIT: The "wag the dog" option is to keep the train still, but move the background around it, making it look as if it's moving.

perfect_dark
02-02-2005, 10:29 AM
Will give it ago. Proberly bit of of more than i can chew though :type:

JohnnySix
02-02-2005, 12:00 PM
If if it's not possible to jump off the train without dying, maybe it'd be better to spoof it, AS-HiSpeed / AS-Convoy stylee.. :)

shaggy2dope
02-14-2005, 09:26 PM
Does anyone no if it is possible to have a bombing run map,with a moving train
with the BR goel on the moving train????? Tried and failed so far
Idea's please???? :confused:


i think that sence the goal is on a train and the bot has the ball they cant shoot or jump throgh it cuz i dont think u can make a bot path that leads to the goal cuz the bot wount folow it cuz of the sudden stop to were the goal is and they will jus stand there or jus run aound atempting to make the goal......
or can u make a bot path in the air???
so n e way u can have the train but cant put the goal on it unless u find a way to make a bot path in the air......

Borat
02-15-2005, 07:07 AM
random thought: why can't the bots handle moving objectives like the bomb gates, but can handle the ball / flag ?

Lecter
02-15-2005, 12:00 PM
Don't move the train. Use a moving skybox. I think there is one in AS-Convoy. (The trains are stopped. The skybox is what is moving...)

MerCen@ry
02-15-2005, 12:40 PM
Don't move the train. Use a moving skybox. I think there is one in AS-Convoy. (The trains are stopped. The skybox is what is moving...)

idd, it would be kinda stupid to convert all the meshes and stuff to a mover :)

King Mango
02-15-2005, 07:21 PM
lmao read his post again

SuperApe
02-16-2005, 01:15 PM
random thought: why can't the bots handle moving objectives like the bomb gates, but can handle the ball / flag ?
This has to do with the rules of the (BombingRun / CTF) game.

The flag and bomb are things of interest, much like ammo, weapons, enemies, teammates, etc., but the goal and flag bases are GameObjectives, specific nav points on the map that are meant to never move, according to the current rules.

Again, you *could* make this work, but it would most likely entail making a new gametype, precisely for this reason.