View Full Version : another question
06-01-2002, 12:20 PM
i want to start the basic layout for a UT 2003 map in UEd 2.0. Just doing the basic layout wont be a problem right? ill save all the archi and crap for the new engine, i just want to subtact and size the rooms.
And what is your question?
06-02-2002, 12:04 PM
would it be ok to just do a basic layout in UnrealEd 2.0 when the map is intended to be for UnrealEd 2.6?
06-02-2002, 12:08 PM
I 'think' I heard that you won't be able to import old maps into the new editor, though don't quote me on that. It would be safer to start making some static meshes if you have a modeling program. They will probably have plugins for most programs artists use, like Max, Maya, Lightwave, maybe Milkshape, so if you have any of those programs then I'd say get crackin on some prefabs.
Yeah, that seems good: scale is the same, so why not?
In the worst case you can redo the thing in UEd2.6: a basic layout can be done in a matter of minutes...
06-02-2002, 12:13 PM
You might have to export/import to .t3d, but that's not very tough, go ahead and make it.
06-02-2002, 04:22 PM
true it really isnt hard to make, so even if it doesnt work i can redo it. I just thought i'd cut as much time off as i could:dunno: . thx for the help
06-25-2002, 03:48 AM
You'll have a problem importing UT textures into UT2003. Though we don't know what will happen for sure, if I were you I'd go ahead with the geometry, and leave all the textures blank (bubbles).
07-15-2002, 03:48 PM
starting ut 2003 maps on 2.0 is a good idea it is just the matter of building the layout saving and opening on the new editor it should work
(someone was building maps on 2.0 and adding the screenshots on 1.0)
on the new version i think you will be able to build ut maps on it as on 2.0 u could build unreal levels (look on level info gametype)
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