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View Full Version : I have been to the edge......


MadMikey
05-22-2002, 08:31 PM
E3. The doors opened at 10am. By 10:10am I was playing UnrealTournament 2003.

It will take a truly great game to follow Unreal Tournament. This is the one.

More to come..........going back to E3 tomorrow!

HortonsWho
05-22-2002, 08:34 PM
w00t!!!!!!

StealthDP
05-22-2002, 08:36 PM
It was very sweet... we will post a full review, with the latest info straight from the source, after the show. Very tired, lots of walking...

StealthDP
05-22-2002, 08:40 PM
One more thing... I do not think anyone will be dissapointed by this game... it looks and plays awesome. Props to the developers...

Turkish
05-22-2002, 08:56 PM
Only one thing scares me....

DOOM III

I watched the video that was played at E3.

The game looks utterly impressive.

But mainly on the single player aspect.

But I'm surprised that they didn't let UnrealPlayground take home a demo copy :P

Freakish
05-22-2002, 08:58 PM
Where'd you see the Doom III vid??? I wanna see it!!! It sounds like it'll rival Half-Life (or Resident Evil) for single player atmosphere.. and the graphics from those screenshots are pretty cool; though a bit shiny-fake right now.

So many good games coming out..

/me remembers to save for new comp..

SK TastesLike KFC
05-22-2002, 09:09 PM
Originally posted by Turkish
But I'm surprised that they didn't let UnrealPlayground take home a demo copy :P



Gonna do the serious schmoooooooze thing tommorrow- hopefully, we can walk out with more than just a demo - Stealth and Mikey planted some decent seeds today ........


I'm callin' in sick to go with 'em tommorow (my bosses suggestion - what a guy!!)



WOOOT!!!!!!!!!








SKTLKFC:moon:

IHopeToGod
05-22-2002, 09:17 PM
I gotta admit Doom3 looks pretty impressive, and almost nothing will touch that sucker in terms of graphical quality. But I'm not into that dark satanic look :D


http://www.gamespy.com/e32002/pc/doom3b/9.jpg
http://www.gamespy.com/e32002/pc/doom3b/11.jpg

Turkish
05-23-2002, 01:02 AM
My LAN buddies over at www.Teamjesus.info have a copy, which by the way is 100mb's big. The video portion was quite choppy like almost stutter stepping, but the audio was good. The shiny-ness of the pics is how the game is. Real-time shading, extreme bump-mapping. I'm gonna be prepared to be scared like when I played Resident Evil on the PSone for the first time.

*{A$$}**Dawg
05-23-2002, 02:31 AM
Use the BIG GUNS !!!!!!!


Tell em it's the Dawg's BIRTHDAY and they got to give ya a copy of UT 2003 !


* that ought a do it for sure ....................


:cool:

:eek:

Ajenthavoc
05-23-2002, 02:46 AM
Originally posted by SK TastesLike KFC

Gonna do the serious schmoooooooze thing tommorrow- hopefully, we can walk out with more than just a demo - Stealth and Mikey planted some decent seeds today ........


hehehe... dump the CD as an ISO, send it to me and ill give it to a buddy of mine, he will make it playable for the general public send it back and ill host it for you guys (to keep the illegal stuff off your back :evil: )

LoPing
05-23-2002, 05:32 AM
I had dinner with some Epic folk and saw the demo, the editor, the intro movie (about five times) and the tech demo (the one where a guy beats another guy over the head with a severed arm).

1 - Technically unbelievable. Makes UT look like an Etch-A-Sketch drawing. There were aspects of texture that looked amazing, the metal had a certain glint, not quite a reflection that was awsome.

2 - The levels were all very detailed, though I liked the ones best that were the least Quake-ish. There was at least one redone UT deathmap that looked about 1000x better, though the layout was so familiar that everyone here could play it in their sleep. This will help with the learning curve.

3 - Weapons looked cool, but frankly would take me a few hours to feel at all comfortable with. There was one weapon where the alternate fire was a grenade toss, the sound and the bounce were very satisfying.

4 - The level design scares me a bit, because there will be a large dependence on pre-fab meshes (not brushes), and there was the implication that you'd need an expensive 3d tool to produce. I mentioned "mesh-maker", but this was not seen as a real option. Cliffy B. said that the prefabs could be transformed in interesting ways and could be "put together like Legos"

I'm probably behind the times, the new editor has an 'object oriented' aproach where UT currently has a 'coding by hand aproach' I'll keep an open mind until I play with it myself.

It looked like there was a much higher level of AI available in the Editor that the navigation points in UT1.

5 -- Didn't get to actually play for one second :eek: Once Mark Rein gets behind the keyboard you can't pry it away from him, but he's a great guy and fielded every question I could throw at him. I think that everything I mentioned here should be 'public domain', but since they fed me (Mr Chow) and showed me the demo in a private hotel room I'm going to err on the side of caution and keep my mouth shut.

6 -- Buy the game when it comes out. Several copies.

IHopeToGod
05-23-2002, 08:32 AM
by Loping
The levels were all very detailed, though I liked the ones best that were the least Quake-ish

Noooooo! -hehe. Just kidding

When u say that things look object oriented are u talking about the actual coding or are u making an analogy to the way levels are built lego style.
Any solid brush should be able to be converted to a pre-fab. You can create them in unrealEd but for various reason you may have problems with lighting etc.. on those brushes, that u may not have if you did it in a real 3d package. If u want a good 3d package for free get milkshape3d. Or find yourself a copy of 3dsmax. I don't have any 3d software package skills and I plan on building just about everything from scratch, except maybe trees, and I might just create my own. Anyway it would be months before I'd even start building anything since I can only spend like an 1-2 hours a week learning a 3dpackage. It will be 3-6 months before people really get bored of the original levels so u got plenty of time to hone your skills :D . And it will be at least 1-2 years before the majority of people have the hardware to play this game properly...;)

Edit: How many levels look quakish....:)

SK TastesLike KFC
05-24-2002, 12:18 AM
You mapper guys are gonna have a f***ing BLAST figuring this one out. I could see AND hear the wheels just spinning in LoPing's head - he's already thinking of ways to manipulate this editor....

I'll stay on Stealth about getting you that "off site archive" he mentioned, LP...........



SKTLKFC:moon: