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Superchaz
10-07-2004, 10:20 PM
Remember the old map, AS-HiSpeed? How the skybox went ZOOOOOM passed you? And made you feel like you were going really fast? Well, i wanna do that, so how do i make the skybox go ZOOOOOM?

Lord_Simeon
10-07-2004, 10:23 PM
You could do it with panning textures, or with mesh emitters.
You'll need to use a panned texture for the ground and probably sides, and you can use the mesh emitters for thing like grass and trees to fly past.

Check out the UT2003 map i did called DM-Nighttrain for a similar themed map and you'll get the idea. :D

Superchaz
10-07-2004, 10:28 PM
i remember that map, it owned... so yea, ill download that map, check out the settings, and speed the train up.... i like the insane fastness of the old high speed, but i still give your map an 8/10, i took off 2 points because a) it didnt move quick enough, and b) there is a sign that says "all your base our belong to us" and that offends my native people

Lord_Simeon
10-07-2004, 10:36 PM
he he he :evil:

Yeah, defiantely speed it up, can't have a map with the name high speed, that's chugging along slowly.
Feel free to use the meshes in the map if you need them, i know the inside ones are probably no good, but you could use the ground and tracks and wheels maybe?

BTW, i played invasion not long ago on DM-NightTrain, and ROFLMAO. It was like playing Goldeneye with the critters in every carraige :D

Superchaz
10-07-2004, 10:44 PM
invasion owns, so so bad....except on Morpheus, ...for obvious reasons.

ty for granting me permission to use some of that stuff... in the ResidentEvil Hive map i was makin, it was kinda hard to find a good rail road texture....

and yes, the resident evil one has the train depot thingy, and thats what inspired me to make a train level really quick... hopefully a) i will finish them this time... and b) my computer wont die, killing everything

NOS
10-08-2004, 01:37 AM
in hispeed the skybox stayed still, the terrain moved fast

w0rf
10-08-2004, 07:48 AM
You may also want to crack open Convoy, which gives the illusion of trains speeding along a desert terrain.

Donator
10-08-2004, 10:01 AM
Convoy uses an extremely special skybox, where the camera is attached to a mover and rotates through a ring-like terrain valley. If you speed it up you will quickly notice that the convoy is actually going in circles :D So this solution won't work for a fast moving train.

w0rf
10-08-2004, 12:55 PM
I figured that was it, I couldn't think of any other way they could have the mountains going by.

Superchaz
10-08-2004, 01:04 PM
either fast terrain or a fast skybox, whichever is easiest =)


On second thought.... Simeon, how do u get the textures to move really fast? Because i like that way better, but if all else fails, i can just make a skybox to zoom really fast

MMV
10-08-2004, 05:30 PM
You must make new textures if you want 'em to go fast, or you could make an emitter. If you look under FireEngine.utx adn at the buttom I think you can find very fast movig water textures.. Use it as an example! Look for a texture tutorial.. maybe you'll find some here! (http://www.unrealwiki.com) Btw. why not use the train track mesh in the DespFallenCity.usx package?! :p

Lord_Simeon
10-08-2004, 05:54 PM
Just make a new texture in the browser, name it -
MyLevel
Texpanner (or something like that

Scroll down the list until you find texpanner, click new.
Find a good texture to add to the tex panner. Then you can adjust the pan rate, direction etc in the tex panner properties :b_BBSheet

Superchaz
10-08-2004, 06:37 PM
k, ill try it out and get back to ya

Superchaz
10-08-2004, 07:34 PM
hahaha, sucess! ...but i did it a diff way! ...you know how u make the animated lvl previews? well i did it like that, but i chose show instead of fade, and made it VERY fast, so now we got moving textures... :) :)


Edit: NEVERMIND! When you actually PLAY the level, the moving texture isnt normal, its like .0001 times the size it should be

Superchaz
10-09-2004, 12:13 PM
im officially an idiot

blito3
10-09-2004, 04:04 PM
:spank: hands him the official....unrealplayground idiot stick....then backs away to watch the action.

Superchaz
10-09-2004, 04:10 PM
no seriously i am.... i did the material sequence thingy, and slightly moved each texture, and put it all together to make it look like it was moving.... BUT i shoulda done texpanning, which i couldnt find, until now.... goddam im stupid




:hammer:

Superchaz
10-09-2004, 05:59 PM
two trains, side by side....

yes, i only have the flat cars and the 1 bio car done

mini me
10-10-2004, 05:57 AM
im officially an idiot
yup truly :hammer:
:moon:

blito3
10-10-2004, 12:17 PM
i did that for CTF-B3hubberbloobexpress with a masked hill that went by

NOS
10-10-2004, 01:02 PM
i wonder what they did in splinter cell 2... looked really good

JohnnySix
10-10-2004, 06:19 PM
You could do some pretty wicked parallax effects with hills, like blitto said, with a combination of nice hills with alpha and some texpanners. :)

Could look really cool. :)