View Full Version : AS-HiSpeed
10-07-2004, 10:20 PM
Remember the old map, AS-HiSpeed? How the skybox went ZOOOOOM passed you? And made you feel like you were going really fast? Well, i wanna do that, so how do i make the skybox go ZOOOOOM?
10-07-2004, 10:23 PM
You could do it with panning textures, or with mesh emitters.
You'll need to use a panned texture for the ground and probably sides, and you can use the mesh emitters for thing like grass and trees to fly past.
Check out the UT2003 map i did called DM-Nighttrain for a similar themed map and you'll get the idea. :D
10-07-2004, 10:28 PM
i remember that map, it owned... so yea, ill download that map, check out the settings, and speed the train up.... i like the insane fastness of the old high speed, but i still give your map an 8/10, i took off 2 points because a) it didnt move quick enough, and b) there is a sign that says "all your base our belong to us" and that offends my native people
10-07-2004, 10:36 PM
he he he :evil:
Yeah, defiantely speed it up, can't have a map with the name high speed, that's chugging along slowly.
Feel free to use the meshes in the map if you need them, i know the inside ones are probably no good, but you could use the ground and tracks and wheels maybe?
BTW, i played invasion not long ago on DM-NightTrain, and ROFLMAO. It was like playing Goldeneye with the critters in every carraige :D
10-07-2004, 10:44 PM
invasion owns, so so bad....except on Morpheus, ...for obvious reasons.
ty for granting me permission to use some of that stuff... in the ResidentEvil Hive map i was makin, it was kinda hard to find a good rail road texture....
and yes, the resident evil one has the train depot thingy, and thats what inspired me to make a train level really quick... hopefully a) i will finish them this time... and b) my computer wont die, killing everything
in hispeed the skybox stayed still, the terrain moved fast
You may also want to crack open Convoy, which gives the illusion of trains speeding along a desert terrain.
10-08-2004, 10:01 AM
Convoy uses an extremely special skybox, where the camera is attached to a mover and rotates through a ring-like terrain valley. If you speed it up you will quickly notice that the convoy is actually going in circles :D So this solution won't work for a fast moving train.
I figured that was it, I couldn't think of any other way they could have the mountains going by.
10-08-2004, 01:04 PM
either fast terrain or a fast skybox, whichever is easiest =)
On second thought.... Simeon, how do u get the textures to move really fast? Because i like that way better, but if all else fails, i can just make a skybox to zoom really fast
You must make new textures if you want 'em to go fast, or you could make an emitter. If you look under FireEngine.utx adn at the buttom I think you can find very fast movig water textures.. Use it as an example! Look for a texture tutorial.. maybe you'll find some here! (http://www.unrealwiki.com) Btw. why not use the train track mesh in the DespFallenCity.usx package?! :p
10-08-2004, 05:54 PM
Just make a new texture in the browser, name it -
Texpanner (or something like that
Scroll down the list until you find texpanner, click new.
Find a good texture to add to the tex panner. Then you can adjust the pan rate, direction etc in the tex panner properties :b_BBSheet
10-08-2004, 06:37 PM
k, ill try it out and get back to ya
10-08-2004, 07:34 PM
hahaha, sucess! ...but i did it a diff way! ...you know how u make the animated lvl previews? well i did it like that, but i chose show instead of fade, and made it VERY fast, so now we got moving textures... :) :)
Edit: NEVERMIND! When you actually PLAY the level, the moving texture isnt normal, its like .0001 times the size it should be
10-09-2004, 12:13 PM
im officially an idiot
10-09-2004, 04:04 PM
:spank: hands him the official....unrealplayground idiot stick....then backs away to watch the action.
10-09-2004, 04:10 PM
no seriously i am.... i did the material sequence thingy, and slightly moved each texture, and put it all together to make it look like it was moving.... BUT i shoulda done texpanning, which i couldnt find, until now.... goddam im stupid
10-09-2004, 05:59 PM
two trains, side by side....
yes, i only have the flat cars and the 1 bio car done
10-10-2004, 05:57 AM
im officially an idiot
yup truly :hammer:
10-10-2004, 12:17 PM
i did that for CTF-B3hubberbloobexpress with a masked hill that went by
i wonder what they did in splinter cell 2... looked really good
10-10-2004, 06:19 PM
You could do some pretty wicked parallax effects with hills, like blitto said, with a combination of nice hills with alpha and some texpanners. :)
Could look really cool. :)
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