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View Full Version : terrain creation in Milkshape..


The_Berk
09-30-2004, 05:59 PM
trying out terrain creation in milkshape.. :)

http://home.comcast.net/~r.fenimore/sandbox.jpg

http://home.comcast.net/~r.fenimore/terrain1.jpg

I noticed it is not as choppy as using terrain maps...

Maybe I will get a few made up and make a map or two with them.. :)

jedilaw
10-01-2004, 10:11 AM
Berk, I'm curious as to how high the poly counts are for those terrains. At a rough guess, I would expect them to be in at least the 7,000-10,000 range. Is that in the neighborhood?

When you say these terrains are not as slow as the terrain maps, are you getting notable increases in frame rates with roughly similar terrains? This is intriguing ot me, since one of the aspects of UED that I don't like much is the terrain editor: it feels much slower and more buggy than the other tools. Making a terrain in Maya PLE has occurred to me, but I assumed poly counts would be so high as to make the map unplayable.

The_Berk
10-01-2004, 10:27 AM
Its almost 8000 polys .. for the biggest one..
the smaller one probably has around 6000...
now if you use these and stretch them out... then you get a bigger terrain with the saem poly count..
I just compacted the texture onto the original terrain so when it stretches it doesnt get all distorted..
Now for a humongous onslaught map I dont know if it would be feasable as a option.. but for smaller maps and for maps broken up into zones it wouldnt be so bad.. since you could portal each section and keep things running smooth..

I just like to push the limits and see what I can get away with.. :) the main problem with these terrains is you cant really texture them as well as normal terrain making.. but you can use them as say a rock outcropping, or caves, instead of making terrains to do the same thing..
also you cannot cut holes in them once they are compiled..

I attached 2 different styles of the terrain..
one is the sandbox, which is a terrian inside a box..

then there is the simple terrain sheet, they dont tile so you will to either enlarge the terrain to fit you map or shrink map to fit the terrain..

or use your imagination..
the texture isnt in there.. but there are plenty in UT just import the file and then add a texture to it..

hope to have more soon..


oh and the terrain runs smooth, but with a mesh it seems to run smoother.. I did a map once where I had 3 terrains, a floor-ceiling-then another floor.. it started to get alittle laggy..
or choppy..
the terrain maker makes polies too its really the same thing I am doing.. just a huge mesh that you paint on.. only difference with mine is I am doing mine in milkshape instead of in ued.. You can also cut hole to custom fit bases and other objects.. :)

then it really will be a custom terrain...