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MARKER77
05-12-2002, 01:50 AM
For your information;



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Big changes are also being made to the game's arsenal of weapons. It's important for James that the weapons in Unreal Tournament 2003 rely less on blind luck and more on skill. Eleven weapons are included in the game (with one or two likely to be added between now and release) and, with some small exceptions, most of them are either completely new or heavily modified versions of older weapons.
1. Translocator - The TL has be toned down a bit compared to UT. It now has recharging ammo, like the dispersion pistol in Unreal 1. The recharge rate is currently tweaked and will be further tweaked based on the feedback from the demo.

Furthermore Mike Bastien from DE said: “There's a cool new 'feature' for the tranny, and there'll be some other minor tweaks.”

2. ShieldHammer - Primary fire is UT2's meelee weapon, similar to UT’s ImpactHammer. It can be used for jumping too. Secondary fire is an active semi-sphere shield that deflects most weapon fire.

3. ShockGun - UT2's version of the ShockRifle, aka ASMD. It comes with the (in-)famous "combo".

4. FlakCannon - Basically the same as UT's, but less spammy. Shards spread and bounce less and do less damage with distance.

5. MiniGun - Primary fire spins up fast and is very precise. Secondary spins up slower, is less accurate and consumes ammo faster, but fires explosive shells that do a lot of damage.

6. AssaultRifle - Primary fire is the good ole' machine gun type allround weapon. Secondary is a grenade launcher. The longer you hold down the trigger, the further the grenade flies.

7. RocketLauncher - No FPS game is complete without a RL. On primary fire you can load up to 3 rockets. Secondary fires single, homing rockets. The grenade launcher feature known from U1 and UT has been moved to the AssaultRifle.

8. LightningGun (SniperRifle) - Instead of firing a bullet the new SniperRifle aka LightningGun will fire a bolt of lightning. This means instant hit; but as the price to pay the light beam gives away the sniper's position. The secondary fire is a zoom tha comes with infrared vision, so you can see heat signatures of players hiding in shadows.

9. LinkGun - This is the new version of UT's pulse gun. It comes with a very special new feature, which gave it the new name: When you fire the secondary stream at a teammate, then instead of hurting him, your weapon will link with his weapon and work as an amplifier, so his weapon will do 3 times the normal damage. If 3 players link this way, then they can do 5(!) times the normal damage. This form of teamwork will probably play an important role in teamgames especially clanmatches. But be carefull: If the first player's beam touches the last player's, everyone in the chain dies. Like the Ghostbusters said: ”Don’t cross the streams!”.



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B.C.
05-15-2002, 09:56 AM
Awesome!!!!!!!:moon: