View Full Version : number of brushes allowed per map limited ?
LaVic
08-23-2004, 03:07 PM
I am making a map(with about 730+ regular brushes) and it crashes on me everytime i am trying to build its geometry. It usually the editor at the "zoning". What can i do to prevent that ? Whats wrong with it ? Thank you.
Bot_40
08-23-2004, 09:02 PM
I am making a map(with about 730+ regular brushes) and it crashes on me everytime i am trying to build its geometry. It usually the editor at the "zoning". What can i do to prevent that ? Whats wrong with it ? Thank you.
Geometry rebuilding seemed to actually get more unstable from UED2 to 3, crashes are most likely because it's just too complex, but you shouldn't really be using anything like 730+ brushes in the current engine, most the detail should be from static meshes.
I am making a map(with about 730+ regular brushes) and it crashes on me everytime i am trying to build its geometry. It usually the editor at the "zoning". What can i do to prevent that ? Whats wrong with it ? Thank you.
It may Help if you made Zone Portals but mabye not
Spiff
08-24-2004, 05:49 AM
id say thats rather a lot of brushes. Consider converting some to static mesh if you can. Aside from crashing your map is likely to have a huuuuge filesize and a few bsp errors going about.. converting to statishmeshes may not look as good but at least it should run...
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