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View Full Version : CTF-Boomerang][(beta) NEEDS TESTING!


Squirrelinabox
04-29-2002, 03:51 PM
Ok I have Boomerang][ ready for testing. I am pretty happy with it so far. I will be making the caves a little prettier, I will add more sounds, and I will be adjusting some item placement issues in the future. I have had a little feedback so far, I am looking for A LOT more!

Things to look for in this beta:

1) The bots. They are idiots. They just about always take the elevators up to the shuttle thing across the map, then they get all bunched up and do nothing. Let me know how to make them go different routes at least some of the time.

2) BSP errors... I fixed most of them let me know where the rest are as well as any invisible walls and such.

3) Item placement and spawn points. I will be adjusting some items most likely, adding some health and stuff in some of the caves. Let me know if there may be any problems with the item placement.

4) How it plays. Obviously probably the most important issue. It may be tough to figure out how it plays without the bots working so well but if you see anything that may hinder or improve gameplay let me know.

Obviously if there is anything else you guys notice let me know. Remember, let me have it, if something sucks TELL ME. Don't beat around the bush, the map will be better if you help me make is so!

Here is the link to the map: http://www.unrealplayground.com/download.php?mapid=402

Here are some pics to see as well.

Squirrelinabox
04-29-2002, 03:52 PM
Another pic...

Squirrelinabox
04-29-2002, 03:53 PM
Last Pic....

IHopeToGod
05-01-2002, 06:40 PM
Ok since u are looking for in depth feedback as u mentioned in General Discussion forum so here's what I noticed in the first few minutes.

Interesting Layout.
But the textures chosen makes the map look dull since they are all roughly the same color. And the green lighting is a little excessive in areas where it should not be. Skybox does not look interesting because you can't really see whats up there except darkness. Transition from 2 of the caves to the outdoors looked a bit rough like the subtracted cave entrance cut into the ground.
In the bases there is a group of light textures where u added the corona right on the "crossbar" of the texture and it looks a little strange. Terrain on the outside seems way too flat when contrasted with the caves.........U need to align the rock texures outside
The cave tunnels could use some more lighting - maybe torches to make them look more interesting.

But the design seems pretty unique :)

I did not look for BSP errors.........

Squirrelinabox
05-01-2002, 10:22 PM
Thanks IHopeToGod, great info. I think I have fixed some of those issues, working on fixing the rest :)

HortonsWho
05-01-2002, 10:24 PM
Needs a disco ball.