View Full Version : Weapons
HortonsWho
04-02-2002, 09:44 PM
New details:
http://www.unrealops.com/ut2-weapons-preview.htm
No more racing across the map with the xloc... :confused:
icest0rm
04-02-2002, 10:11 PM
Originally posted by HortonsWho
No more racing across the map with the xloc... :confused:
Bleh, I really hope the gameplay doesn't slow down because of this.
Freakish
04-03-2002, 01:26 AM
bah..let's hope they leave in options to turn off the recharging period.:mad:
Creeper
04-03-2002, 01:30 AM
Ghandi!! We need a mod already!! :D
britney_spears
04-03-2002, 10:18 AM
Looks like it's time to practice telepunting.
SoBeiT
04-03-2002, 01:08 PM
Wow..great news item. The limiting of a few weapons will make the need for skills more important..ouch.
You mean we now have to have skills?!? What next...aim? :eek:
SoBeiT
04-04-2002, 01:06 PM
lol..I have neither.
Ajenthavoc
04-04-2002, 05:47 PM
UT doesnt need aim unless your a shock or rifle h0, that is why its such an awesome game... its all about how well you can anticipate. I hope they keep it that way, i will be very disappointed if UT2k3 becomes like Quake...
HortonsWho
04-04-2002, 06:06 PM
The designers have been saying "less spam, more thinking." So...
The flak is less spammy, the rocket shoots less, the xloc runs on AA batteries...
Masterblaster 43
04-06-2002, 12:08 AM
WTF,
if they do not include a ut shock and tele, then this game will most likly go the way of quake.........
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