freshie
01-20-2004, 01:21 PM
This thread contains SPOILERS. Please do not read if you plan on completing this game and have not completed it.
So I finished of KOTOR over the weekend. This game has received really high accolades. I personally thought the game is a bit overrated.
You've heard it all before: The game captures the the Star Wars Universe, the story is told well and keep you engaged. I won't argue these points.
However, there were silly little things that bothered me about this game, that kept nagging me while playing it.
NWN Game Mechanics: That this game was built from NWN engine should be suprising to no-one. NPC interaction is exactly the same as NWN. It consists of "I'll tell you a story, then not want to talk about it until you get to your next level". I found this construct annoying and suspends disbelief, largely because it was done so much better in BG2.
NWN Game Mechanics Part 2: This stupid trials sub-game. I hated it NWN. But they not only had you do it once in KOTOR, but 3 times you had to go in front of that stupid court.
NWN Moral Compass: You can only be a goodie-two shoes or an evil bastard. Little middle-ground. All decisions are either good or evil.
Aribeth: Aribeth and Bastilla are the same character. I think even voiced by the same actress. They even have the same plot twist. And same recovery mechanic.
Obvious Plot Twists: One of the most infuriating things about Neverwinter Nights, is that you know that Desther is a villain about 30 seconds after talking to him. It's so obvious, yet you are set with completing these stupid tasks around the city, just so you can be betrayed by him later. Please game, just let me skewer him with a sword, and save me the trouble of having to navigating this game for 4 chapters. It's easy, I can take care of this problem right now. While the Revan twist wasn't as obvious, I still thought it was pretty obvious.
Combat: I think adapting the 3 ED D&D rules for a Star Wars game is a bad idea. Why?? Because taking 10 hits from a light sabre just isn't consistent with what we've been presented with in movies. Hitting somebody with a light sabre should lop off arms and legs. I wanted more fluid combat as well. Waiting between the pauses while trading light sabre blows isn't what Star Wars combat is about. I want to see parry's then a force push, light sabres dropped, and pulled.
While I admit that this was an enjoyable game to play, It still didn't topple the crown held by BG2, as best RPG game played so far.
So I finished of KOTOR over the weekend. This game has received really high accolades. I personally thought the game is a bit overrated.
You've heard it all before: The game captures the the Star Wars Universe, the story is told well and keep you engaged. I won't argue these points.
However, there were silly little things that bothered me about this game, that kept nagging me while playing it.
NWN Game Mechanics: That this game was built from NWN engine should be suprising to no-one. NPC interaction is exactly the same as NWN. It consists of "I'll tell you a story, then not want to talk about it until you get to your next level". I found this construct annoying and suspends disbelief, largely because it was done so much better in BG2.
NWN Game Mechanics Part 2: This stupid trials sub-game. I hated it NWN. But they not only had you do it once in KOTOR, but 3 times you had to go in front of that stupid court.
NWN Moral Compass: You can only be a goodie-two shoes or an evil bastard. Little middle-ground. All decisions are either good or evil.
Aribeth: Aribeth and Bastilla are the same character. I think even voiced by the same actress. They even have the same plot twist. And same recovery mechanic.
Obvious Plot Twists: One of the most infuriating things about Neverwinter Nights, is that you know that Desther is a villain about 30 seconds after talking to him. It's so obvious, yet you are set with completing these stupid tasks around the city, just so you can be betrayed by him later. Please game, just let me skewer him with a sword, and save me the trouble of having to navigating this game for 4 chapters. It's easy, I can take care of this problem right now. While the Revan twist wasn't as obvious, I still thought it was pretty obvious.
Combat: I think adapting the 3 ED D&D rules for a Star Wars game is a bad idea. Why?? Because taking 10 hits from a light sabre just isn't consistent with what we've been presented with in movies. Hitting somebody with a light sabre should lop off arms and legs. I wanted more fluid combat as well. Waiting between the pauses while trading light sabre blows isn't what Star Wars combat is about. I want to see parry's then a force push, light sabres dropped, and pulled.
While I admit that this was an enjoyable game to play, It still didn't topple the crown held by BG2, as best RPG game played so far.