Doofus
08-01-2003, 02:08 AM
Okay, you n00bs (and I mean that in the friendliest of all possible ways :) ), if you've never learned to hammerjump before, you should learn to do the basic jump, even if you never learn the more advanced tricks.
What is a hammer jump? It is jumping while at the same time firing a charged impact hammer at the ground. Why do it? Because it will give your jump more height. Why do you want to jump higher? To reach places you couldn't reach without it. Well, couldn't you just reach those places with the translocator (often abbreviated here as "xloc")? Yes you could, but if you are carrying the flag, the flag will drop.
I bring this up because I used a small hammer jump to make a cap today on Anthony B's Armada. It was a very simple jump that anyone could make, but it makes an excellent fast flag route on that map.
In the caves, there are portals that are raised up off the ground in kind of barrelike shells. These portals (one for each base) lead to the portal next to the armor, which in turns leads to the deemer platform, which in turn has a portal that leads to the bottom room of the base, which has a portal to top room of base with easy descent to flagroom. You can xloc to these cave portals, but you can't jump into them..that is, unless you use the hammer to get the extra height.
Rather than traverse the treacherous open middle, I ducked out of the enemy base into the caves, and when I got to the portal to my base, I hammer jumped. Through the portal, I picked up armor, and then waited on my deemer platform for a few moments until our flag was returned. I ducked into the portal to our base, portaled again to top room and dropped down to our flagroom to cap. This is not a brilliant flag run, but it is a very smart, simple, and effective one...and all you need to know how to do is hammerjump in the most basic way.
Okay, the BIG drawback of the hammer jump: it HURTS. A fully charged piston, when pointed at the ground, will do 54 points of damage to yourself. So you generally don't want to try it when you are down in health (if you have 54 or less, you will kill yourself doing it). Preferably, you want to have extra health and/or armor. In the case above, I knew there was a good chance armor would be waiting for me on the other side, and my health was already good.
Okay, how do you do it? For the simplest of jumps, you charge the piston by holding down the fire button a few seconds (you can hear a point where it is fully charged), point it at the ground, and release the fire button just as you jump. You will jump straight up higher than normal. If you are running in a direction when you jump, your jump will also continue in that direction (i.e. forward or backwards). In the case of the portal above, I would run at the portal and jump just before I got to it.
To practice offline, open a practice session (probalby best with no bots :) ) and type "god" in the console. This is an offline cheat that will protect you from damage so you can practice many times in a row. There are many other tricks and uses to piston jumping (using it with dodges, jumpboots, lifts, angling the piston for distance, etc.), but everyone should have the basic jump in their arsenal, to use if needed.
What is a hammer jump? It is jumping while at the same time firing a charged impact hammer at the ground. Why do it? Because it will give your jump more height. Why do you want to jump higher? To reach places you couldn't reach without it. Well, couldn't you just reach those places with the translocator (often abbreviated here as "xloc")? Yes you could, but if you are carrying the flag, the flag will drop.
I bring this up because I used a small hammer jump to make a cap today on Anthony B's Armada. It was a very simple jump that anyone could make, but it makes an excellent fast flag route on that map.
In the caves, there are portals that are raised up off the ground in kind of barrelike shells. These portals (one for each base) lead to the portal next to the armor, which in turns leads to the deemer platform, which in turn has a portal that leads to the bottom room of the base, which has a portal to top room of base with easy descent to flagroom. You can xloc to these cave portals, but you can't jump into them..that is, unless you use the hammer to get the extra height.
Rather than traverse the treacherous open middle, I ducked out of the enemy base into the caves, and when I got to the portal to my base, I hammer jumped. Through the portal, I picked up armor, and then waited on my deemer platform for a few moments until our flag was returned. I ducked into the portal to our base, portaled again to top room and dropped down to our flagroom to cap. This is not a brilliant flag run, but it is a very smart, simple, and effective one...and all you need to know how to do is hammerjump in the most basic way.
Okay, the BIG drawback of the hammer jump: it HURTS. A fully charged piston, when pointed at the ground, will do 54 points of damage to yourself. So you generally don't want to try it when you are down in health (if you have 54 or less, you will kill yourself doing it). Preferably, you want to have extra health and/or armor. In the case above, I knew there was a good chance armor would be waiting for me on the other side, and my health was already good.
Okay, how do you do it? For the simplest of jumps, you charge the piston by holding down the fire button a few seconds (you can hear a point where it is fully charged), point it at the ground, and release the fire button just as you jump. You will jump straight up higher than normal. If you are running in a direction when you jump, your jump will also continue in that direction (i.e. forward or backwards). In the case of the portal above, I would run at the portal and jump just before I got to it.
To practice offline, open a practice session (probalby best with no bots :) ) and type "god" in the console. This is an offline cheat that will protect you from damage so you can practice many times in a row. There are many other tricks and uses to piston jumping (using it with dodges, jumpboots, lifts, angling the piston for distance, etc.), but everyone should have the basic jump in their arsenal, to use if needed.