View Full Version : CTF-BrickWorks
quillion
05-16-2003, 05:19 PM
vote vote vote, i want me map seen lol,
ps: im a total noob at these forums, hope im doing it right lol:angst:
Freakish
05-16-2003, 05:41 PM
First, welcome to the Playground!
Second, I glanced through the map and found a few annoyances.
One - the worst - is the flag placement. Defenders or attackers can just toss an xloc or stand under the lift to keep it from ever going down; this prevents folks getting in or out with the flag. Further, it's going to be very very easy to defend the flag position from attackers. I mega-uber-recommend adding some other way(s) to the flag and possible shrinking the lift to allow some room on the side for players to xloc / drop up or down no matter the lift position. For extra ways to the flag, you could add some halls that split, twist, turn whatever and end up on the upper platform. Don't make them too restrictive as right now the platform is already very camper friendly. These could come out to a platform near the ceiling (there may not be room for this..I have a feeling this would be very cramped with no room to jump) of the central room with a lift for access to it from below. Or they could gently twist and descend down to a ground level entrance somewhere.
Two - the water hurts; not a biggie but the lack of room to move down there is already punishment enough for taking that route IMO.
Three - wep placement - Just IMO, but switch the pulse from the center with the shock rifle. So..the shock and ammo is only available in the middle and only pulse, mini, rockets are closest to the flag. If you add an upper route you could put the mini or rockets up there to spread things out a little better.
Four - Consider jump boots. ;) Especially if you're going to have an extra route up by the ceiling somewhere.
..just a few thoughts.. :D
As it stands, with the uber-campable flags this map wouldn't be too fun with a full 20 player load. :weird: But, tweak it up (post in the UT beta forums as your work on the next version) and get more feedback and you'll have a fun map - this is certainly a good start.:)
quillion
05-16-2003, 07:45 PM
*GULP* i dunno what to say to that, except thankyou!
i always new there was summit not quite right with it,
guess i know now:D
1 thing tho, in my version (not uploaded 1) the lift=damage,
guess i need to get more skillz in mapping.
but great input.:D
SoBeiT
05-16-2003, 09:52 PM
If it's UT place it in this Beta testing forum for feed back & help.
http://www.unrealplayground.com/forums/forumdisplay.php?s=&forumid=18
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