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Dorkorama
04-18-2003, 10:10 PM
Try this combination of mutators out, and post comments in this thread :

- No Powerups
- Volatile Health (http://www.beyondunreal.com/dl.php/modsquad/unreal_tournament/mutators/volatilehealth110.zip)
- Evolution Moves (http://members14.tsukaeru.net/ut-lity/file.htm)
- Relic Classes (part of BoomBall 2) (http://www.fileplanet.com/files/30000/37710.shtml)

BillyTheKid
04-18-2003, 10:15 PM
/me thinks Mutators are the devil.

Down with any mutators!

:moon: :moon: :moon:

Dorkorama
04-18-2003, 10:20 PM
Originally posted by BillyTheKid
/me thinks Mutators are the devil.

Down with any mutators! Aww, You haven't even tried these together. Personally, I think they help even out the playing field, A LOT.

Dorkorama
04-19-2003, 11:53 AM
*BUMP*
(Why is it when I put a topic in an appropraite forum, it's always ignored if not in the 'Whatever?!' one?)

Prismax
04-19-2003, 12:04 PM
I give it a zero just because its UT.

BillyTheKid
04-19-2003, 12:13 PM
Just post it in general discussion Dork. That's what I do. The moderators don't seem to mind. I think most of the categories should just be eliminated and be narrowed down to maybe 3 sections. Lot's easier and people's threads won't go unnoticed. Just ANOTHER idea.

widowmaker
04-19-2003, 01:04 PM
I didn't vote. Not familiar with some of that stuff.

Volitaile Ammo, seen it but what does it do?

Never mind I see you can blow up the ammo. So that works but what about the Volatile Weapons? You can;t blowup the weapon pick ups.

C.H.U.D.
04-19-2003, 03:22 PM
Heratic.




No s'ploding ammo.



C.H.U.D.

Dorkorama
04-19-2003, 04:12 PM
Volatile *HEALTH* (http://modsquad.beyondunreal.com/review.php?id=20)
Not Volatile Ammo or Volatile Weapons. It's my own creation, to round out the serires. By the way, I set it so that kegs don't explode. (Not that they are there since No Powerups, being put into the list before V.H., gets rid of them.)

Q-La
04-20-2003, 09:36 AM
Hey Dorko, so you actually did it. On which server can I try the Volatile Health? Have been waiting for this!:rockon:

CyrusD
04-20-2003, 11:56 AM
hmm i agree with Dork, this would even it all out some :)

Valis
04-20-2003, 12:42 PM
What does evolution moves do?

Dorkorama
04-20-2003, 12:58 PM
Sorry, I don't know of any servers running Volatile Health (I had originally made it to run on the Strangelove server when the cores were actively replacing the health vials.)

As for Evolution Moves; it allows for two jumps and two dodges between touching the ground. One of the jumps can be a vaulting jump (crouch-jump) that's about 2/3rds as high as a Boot-assisted jump.

Valis
04-20-2003, 02:16 PM
Well seeing as this is supposedly a UT mod server suggesting a relics-free server (which is what i hear most) is probably not going to happen so relic classes might make an interesting spin. Haven't had enough 16+ player matches to know how it affects spammy gameplay.

Why not start with relicclasses and mapvote and scale up from there? That way a base set of mods can be established and tested for stability then additional mods can be 'beta'd on top of that.

Valis
04-20-2003, 02:16 PM
()_#$)#_)$#_$)#$_) http timeout. (ignore this post I can't delete it).

faet
04-20-2003, 03:28 PM
- No Powerups :D
- Volatile Health (havent played it online but it seems good)
- Evolution Moves (seems good)
- Relic Classes (part of BoomBall 2) (gah! sux to have everyone spawn w/ Speed or Axe)

if the last wasnt there id love it :) but since it is... 0 stars

Dorkorama
04-20-2003, 09:39 PM
Originally posted by Valis
Well seeing as this is supposedly a UT mod server suggesting a relics-free server (which is what i hear most) is probably not going to happen so relic classes might make an interesting spin. . .
Why not start with relicclasses and mapvote and scale up from there? That way a base set of mods can be established and tested for stability then additional mods can be 'beta'd on top of that. Originally posted by faet
- No Powerups :D
- Volatile Health (havent played it online but it seems good)
- Evolution Moves (seems good)
- Relic Classes (part of BoomBall 2) (gah! sux to have everyone spawn w/ Speed or Axe)

if the last wasnt there id love it :) but since it is... 0 stars Well, I figured I was going to have a very hard time convincing too many people around here to give up relics, so, yes, Relic Classes is mainly a compromise.
All I wanted to do is to see if enough people had interest in this possible setup and to gather responses on the individual mutators. I can't make any promises, but I'm sure it will be easier to convince the rest of the staff of changes with some feedback already at hand.

BillyTheKid
04-21-2003, 02:42 PM
What server will this effect?

Dorkorama
04-21-2003, 02:47 PM
Originally posted by BillyTheKid
What server will this effect? At this point, it looks like it will affect S2. :moreconf: I'm not completely sure, though.

BillyTheKid
04-21-2003, 02:58 PM
I'm all for it then. Nothing you do to that server will hurt it anymore than SLV already did lol. No offense to you SLV'ers but the server isn't populated. I would re-vote Dork but I can't. Maybe I'll go vote on my mom's computer.