View Full Version : revamped
02-01-2003, 12:19 AM
these screenies speak louder then words]
well they would if i could host them :)
feedback is welcomed and needed
02-01-2003, 12:21 AM
02-01-2003, 12:22 AM
02-01-2003, 12:23 AM
02-01-2003, 12:50 AM
Straight forward map.
The shades in the map work very well, looks perky (girl word..sorry).
Unless there is a hiding place I didn't find, this map is for a small player count, which is fine by me.
Wait for the big guns to play it Cloud Nine.
02-01-2003, 08:56 AM
A quick runthrough....
1) Textures--- many are scaled too small and are tiled, the pattern repetition being obvious. Many areas where confliciting textures meet with no trim. For instance, there are brushes that are wood on one surface meeting concrete at the corner.
2) Lighting--- turn off zone lighting! I went in and removed zone lighting and you have some nice effects around those lanterns. The effects are invisible with zone lighting on. Picture attached. Try other colors and saturations than default white. In the lamp above those in the pics, I changed the lighting around the lamps to special lit and did the same for the surface of the lanterns. I used a orange/yellowish hue and the effect was very nice.
I think the basic layout is fair... might make for an interesting game. Long stretches of water don't often work well as it's too easy to get whacked while swimming.
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