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View Full Version : UT2K3/UT2K4 Level Design


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  1. Karma Crap
  2. own objects
  3. whats a good idea for a plain-jane deathmatch...?
  4. Spawning an actor
  5. help with ut2k4 mapping
  6. Rotating skybox!?
  7. Cubemaps in UT2004
  8. Custom pickup implementation
  9. Disco Ball
  10. Texture Packages NEED!!!
  11. Fluid Surface Info
  12. Paths no showing anymore in the editor
  13. Teams swap sides after each Onslaught round
  14. add Music???
  15. Deco layers?
  16. Lighting a Static Mesh
  17. Congratulations to all UT editors
  18. Vehicle Design
  19. MP3 to .ogg
  20. Mover issue
  21. Network trigger?
  22. Simple Mover Bot Pathing Question... help!
  23. how to wrap up yur lvl..???
  24. Fluid Surface Question
  25. radarmap question
  26. Characters
  27. ASE to T3D
  28. Submitting maps
  29. adding stuff...
  30. Mover tutorials?
  31. Whiting with lights
  32. Help with sm's
  33. Exporting from Maya
  34. Starting my first map
  35. Optimizing meshes
  36. Can't come up with something new!
  37. Door
  38. Frustrated with UV's in Maya
  39. Scale SM's
  40. Telporter effect? Help!? Emmiter?
  41. Need help on Urban Crisis.
  42. Terrain Editting help needed... please!
  43. Wrapping texture around hill in terrain.
  44. glass and transparent stuff
  45. Node Spawn ?
  46. Private beta testing made easy
  47. How to change water levels in unrealed
  48. own textures?
  49. Urgent: CubeMap and map symetry
  50. zones....
  51. How do I add a ladder to my level?
  52. Fix Blocky Textures FOG
  53. kickers...
  54. Adding glas i> base
  55. Can bots wall-dodge?
  56. Custom Sound Question
  57. help on basic geometry...
  58. opacity and meshes/bsp
  59. brush to mesh?
  60. Materials and multiple resolution trees
  61. Terrain painting & Sound
  62. Sunlight
  63. Lighting Question
  64. Is it possible to create an entire level in Maya and import into U-Ed?
  65. How long to learn maya??
  66. Unreal Ed keeps crashing
  67. Top view malfunctioning
  68. waiting for end_Boss
  69. DDS installation
  70. Hoseit mesh tool
  71. caverns
  72. Got a prob with basic AI
  73. Stupid problem
  74. Mirror Terrain problems
  75. mesh lit?
  76. Changing collision model and properties of a stock mesh
  77. WeaponBases not showing up anymore in map!
  78. Resizing static meshes acurately?
  79. Create a wall you can walk through? (a la Curse4)
  80. visual effect question
  81. Conversion
  82. Need Help Making VCTF map
  83. unrealed
  84. Chunky Lighting...
  85. Urban Crisis remade into UrbanNights.
  86. Occational ued3 message...
  87. Super n00b problem
  88. How to fix a map with bugs?
  89. Tarquin Brushes for UED3?
  90. Weapons Lockers?
  91. Lighting and Static Meshes made from Brushes
  92. emmiters connected to movers???
  93. Need help with creating rain effects (with emitters)
  94. TDM Question
  95. Jump Spots, Eek!
  96. Harmless water...
  97. Can unreal Ed modify a mutator?
  98. Stacking UVW Maps?
  99. WeaponLockers don't show...
  100. static mesh lighting
  101. Lightmap question.
  102. Audio Embedded into Maps
  103. Changing Center when using create polygon tool in Maya
  104. How to make actor textures move?
  105. Zone Terminal Velocity
  106. Credit where credit is due?
  107. Synedrex (spelling?)
  108. How does xWeatherEffect works?
  109. Map suggestion
  110. Help with Unreal Ed Movies
  111. Base needs to be mirrored..
  112. ONS mappers - please read this!
  113. NO lights
  114. Lose the skybox?
  115. Texture lists?
  116. decolayer static mesh question..
  117. Pick ups, and Pasting.
  118. HELP... UED probs with viewing Properties
  119. Properies on UED not showing up ? Please Help
  120. special one-way glass...
  121. How do i make a elevator?
  122. can some 1 convert DM-Urabanhotzone to ut2k4 please???
  123. ut2k3 to ut2k4 ???
  124. Help exporting static meshes from maya to unrealed
  125. Wtf!!!
  126. Curved extrusions
  127. Little help for my first map
  128. Creating CTF maps
  129. bquickstart
  130. Repawning Custom Static Mesh
  131. Selecting brushes via their surfaces
  132. Falling through the floor problem
  133. TeamVehicleFactory (custom actor)
  134. Ambient sounds.
  135. ut2004 to xbox
  136. Seizure-o-matic emitter problem
  137. framerate issues
  138. Where to find static meshes
  139. .unr conversion??
  140. Shiny Ice...
  141. Offering 2D Graphics/Logos/Etc.
  142. ONS Bot Pathing and Teleporters
  143. can there be too many fire emitters?
  144. My maps (bullDozer)
  145. Effecient Mapping, What's better?
  146. Vehicles???
  147. Terrain Painting Problem!
  148. Waterfalls
  149. I could do with some fps tweaks
  150. My Concept
  151. bot won't use warpzone portal :/
  152. alpha channels and xproc meshes
  153. Jumppad problem
  154. Mapping for VCTF
  155. Black Ramps
  156. call of duty map Need help
  157. AS shud get more attention
  158. SkyBox problem
  159. UnrealED Help Needed
  160. Official: 'Mapping Ideas'
  161. Auto-Light Level
  162. karma quesstion
  163. UED command lines
  164. Vehicle death match
  165. Read BEFORE Releasing another map!!!!
  166. please help
  167. Does anyone know...
  168. Duplicating terrain
  169. Underwater collision
  170. Are UseTriggers broken in UT2K4?
  171. Potpourri-Pathing and Ambient sound Q's
  172. First Map Looking Square / terrain problems
  173. Saving my mesh as blocking volume or collision
  174. Terrain disapearing
  175. bot pathing problems
  176. The Dreaded Disappearing Right Mouse Button demon!
  177. Pathing problems
  178. Creatures (NPC)
  179. Error. Help plz
  180. Preview screenshots
  181. Someone plz make me a map:)
  182. Nebulae, Stars and Blackholes
  183. strange brush orientation in ported map...
  184. Texture finding help
  185. Deco_ExplodingBarrel Won't Show Online?
  186. Mesh not showing up
  187. Creating a new HUD...
  188. Help make a classic dm map.
  189. Having 2 problems
  190. Mesh emitter
  191. My terrain flattened
  192. Optimization Guide
  193. Emitter Problems ...help Me !!
  194. How do you purge AngelItemPhysics from a map?
  195. Mapper Needed With Emitter
  196. dm-crane for ut2k4.
  197. builder brush offset wont work...HELP!!
  198. Sharing : Skybox(es)
  199. Ut2k4 Mapping Contest!
  200. emitter tutorials
  201. Zone optimizations not working?
  202. Seeking level designers for Rival Playas
  203. Maya vs Ued Texturing
  204. 2 Quick questions.
  205. Animations
  206. projectors on meshes that disappear
  207. terrain rotation
  208. One question (It's more of a problem I ran into)
  209. Playing Custom Maps...
  210. UT screw-up: plz help
  211. I will probably stop mapping - beacuse:
  212. VCTF Toolkit
  213. Assault botpathing migraines
  214. Map Editor for Mac
  215. Need help with adding alpha channel
  216. xProc meshes don't accept opacity?
  217. HELP!!! Fire, Flames, etc......
  218. UED Glossary
  219. BPS and meshes and lighting
  220. problem with terrain
  221. fog
  222. teleport
  223. Blending skybox fog with terrain
  224. Wtf
  225. New AS tutorial out
  226. Dear GOD help (zoning woes)
  227. xemitter again
  228. Terrain painting
  229. I found some new secret setting for UED3
  230. online viewshaker
  231. Hi all , got some noob questions
  232. something is badly wrong with my UEd 3
  233. copying mylevel smeshes from official maps
  234. i need help!!
  235. In your opinion...
  236. Vertex editing
  237. Low detail only?
  238. New minimum brush BSP hole record
  239. uploading map problem
  240. map optimization question
  241. Matinee Preview Window
  242. Importing textures , why no work?
  243. Help!!! translucent wall!!??
  244. ROOs
  245. A sea of sludge
  246. Cillinder question
  247. Black Faces!
  248. my bots won't lift jump, help?
  249. Spawn times for XWeapon Pickup Bases
  250. bots wont use the vehicles